Why put it on?

Parents & Educators

What we want to do is provide you with the best information on why this program is not only different from other extracurricular and intramural organizations but utilizes the best parts of traditional sports and esports to create a decentralized noncontact competitive community that has the capacity to include every one of any shape and size populating each team.

This technology provides a sense of fairness that starts most, if not all players on the same footing right at the beginning.  Because of this, inherent balance, we don’t have men’s and women’s leagues since there is no need.

We also want to help you understand what your students will be participating in.

The High School VR League strives to cultivate the best of all our players through the crucible of competition and teamwork.  Participating in the league will prepare our players to be fierce opponents and invaluable parts of their communities on and offline.

We are part of the VR community builders who endeavor to help mainstream the use of VR as a way to bring the world to everyone.  Our founders see VR esports as a good way to introduce a revolutionary technology to help with education, training and athletics.

Testimonials from high school VR Esports players

  VR esports allows teens to develop and practice skills such as strategy, leadership, and teambuilding.

  Participation in VR esports in particular is a healthy option for students interested in tech because it promotes physicality.

  When students learn to be part of a team, they gain job skills such as commitment, punctuality, responsibility.

  VR esports tournaments right now aren’t bringing in much money, but top players can win small cash prizes as well as VR products and equipment.

  Opportunities to become involved as a VR esports streamer, caster, video producer, etc. are available to young people willing to invest time and energy. While these are currently volunteer positions, they lay building blocks for future careers.

  If students are passionate about esports versus traditional sports like soccer or football, but they still want athleticism, the VR headset is a healthy replacement for the helmet.

A growing industry is focused on VR fitness spawning spaces such as VR Fitness Insider to help people find the right work out for them to the Virtual Reality Institute of Health and Exercise that is gauging the physical benefits of current and future VR experiences.   While you may have paused to catch your breath after a good sprint during ultimate frisbee or charging back across the court when someone has hurled the ball at your basket, has that ever happened when you were playing any style of video game?  Probably not right?
There have been moments I’ve had to take off my headset and catch my breath after a 360 spinning high stat challenge session of Beat Saber.  Beat Saber is one of the first to easily show the physical aspects of playing in VR. According to the VR Institute of Health and Exercise, Beat Saber is equivalent to playing tennis and burns 6 to 8 calories per minute of active play.
Echo Arena is a more, free-form, but fast-moving VR esport that makes you move to put yourself into position for a quick push. The nature of the game is very similar to hockey or basketball as to how quickly the direction and intent of the players changes as the disk can  will need to change to be successful.  This quick movement over 30 minutes of play usually provides a calorie burn of 140 to 175 calories about the equivalent of running at an 8 mile hour pace for 10 minutes.
Most of us have gone on a run or during a work out we use music in our headphones to focus in busy situations but also push you past a point where you
might usually lag a bit. VR is like the music in those headphones but they are so much more potent.    Players go into experiences and come out on the other side of thirty minutes or an hour not realizing the work out they had till the next day.  After running VR PE as a high school elective we noticed that most students felt energized after their 3o minute session in VR as they would wipe the sweat off themselves.
Most of the time a bare VR work out is aerobic but it doesn’t take much to augment that same work out with some weight at your wrists, ankles, and torso then you’re asking for sore muscles if you stick to your same pre aug. Of course, you’re not going to feel it since you were so immersed.
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