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HSVRL Presents Echo Arena Zone War Summer 2021

The Echo Arena Zone War is the culmination of the work the High School VR League has experimented with for the last year.

We are making some changes with this tournament but also using some very familiar aspects.

This will be a 6-week mini-season tournament that will start July 12th and run through August 22nd. Then there will be a Lightning final on August 29th.

All matches will follow the familiar VRML template for 10-minute rounds, technical timeouts, best of 3 rounds, and so on.  Each team will play 1 to 3 matches a week depending on the team’s progress.

Where things get a little different is when you sign up and are assigned to a team. As usual, our registration link can be found in our discord under the ZONE WAR category. There is a sign-up channel under the category that links out to our registration form.

Join our Discord and compete in the ZONE WAR

The Zone War registration form will not require any further information other than your Oculus and Discord usernames, the school district you are enrolled in for Fall 2021, and the state or province in which that district resides. We will need the state or province of your district as there are multiple districts across the US with the same name. We will ask for other information in the form that will help with outreach for the league but you will not be obligated to share that information if you do not feel comfortable.

The link between a person’s self-created identity on Oculus or Discord is unique and disparate to any private information held by the district or school and does not generate a HIPAA issue of privacy based on the privacy practices of US and Canadian public schools.

We will mimic the situation that you would encounter at a high school campus when forming a team in our virtual teams. When forming a team at your school or possibly for your district you have the players that are physically at your campus to work with when forming a campus team. We will simulate that random physical assignment of campus players by using your school district’s time zone to represent those geographical spaces to gather talent. As campus teams are formed they will play against other zone teams.  Virtual teams are encouraged to stay together but if an opportunity to form a campus team arises we would encourage that move possibly without having to dissolve the virtual team. This practice still allows for new teams to form that haven’t found the support they need at their own campus yet.

VRML players as well as any high school age players of any other leagues are encouraged to participate in this tournament. Everyone will be randomly separated amongst teams in their time zone.

While the league is creating teams, if a zone is short of players, those small number of players may be allowed to float to a nearby time zone to play with a team there. We will contact potential floating players through their discord id. Those teams with floating players are allowed to stay together until members form another team in their zone or at their campus.

Registration closes on July 4th at midnight
Teams will be announced on July 6th.

These new HSVRL teams are intended to remain together for the season at a minimum which will start playing the week of July 12th through August 22nd with Lightning Finals on August 29th. If you are signing up for this tournament you will need to keep Sunday, August 29th from 2-5 pm Central available for this season’s final.

We will be working with our HSVRL casting and production teams to provide casting windows that we will work to synch up with as many Zone War matches as possible. The Lightning Zone War Final will be cast without any doubt.

After the season we encourage the teams to stay together or make trades through other teams. We want to support the longevity of these teams to remain together until they form new teams at their respective campuses.

Unlike our previous Lightning tournaments, the Zone War is a building block tournament and not as experimental. That is not to say we won’t work to improve from lessons learned every season however, we do feel that based on a variety of feedback and interaction the Zone War model provides the best system for facilitating cross-play with virtual and campus-based teams.  Even looking into the future we feel that the Zone War system is on good footing for the eventual hybridization of each of these team styles as we move forward.

You can sign up for the Zone War tournament right now through our discord

Contact HSVRL
NOTE!! For anyone using their school email, please make sure that our reply emails will not be blocked by your school's email filter. We will usually reply to this form within 24 hours if not sooner.
Posted by admin in NEWS, Tournament, 0 comments

Bug fixes and updates for Lightning Tournament 2 and the future.

We learned quite a bit from our first Lightning tournament and we are implementing the fixes below to make the overall experience smoother and more enjoyable for everyone!

To join Lightning Tournament 2 join our discord and use the form in the #lightining-tournament-registration channel.

These are posted in no particular order.

-A dedicated production staff member for bracket maintenance but several staff backups with access to Challonge bracket to update and report on matches.  

-Production staff will be kept to production duties only during the tournament and will have to choose between playing and aiding with production.

-Winners stay in the private match and losers move to their elimination match. The same caster will remain with the winning team. 

-Easier access to team rosters with rankings for each team member, designated captain and new “Team Point Total”

-VRSN casters and/or  coordinators will be in our discord to help with the hand off to them for the finals.

-Captains will be given an #all-captains role to work with HSVRL production and VRSN.  Each captain will also be identified in all rosters for individual team communication. 

-Dedicated channels to request help find new bracket info 

#Main-Info – where to find most general info and links about the current tournament. 

Rosters and link to the Challonge bracket page. 

#Captains – where captains will post for communication between teams.

#General – all Lightning tournament talk that is not specific to a need.

#Sub-Request – have it ping all with the lightning sub role (we’ll open up sign up for the subs role that will be applied through an admin. This means that you may be pinged as a sub during the tournament.

#Issues – Where any issues or requests will be posted for immediate action.  This will ping the production staff and admin tasked with monitoring and coordinating any response to these issues. Responses to these issues will ping the captain of the team or concerned party.

#Casters – where casters will post their stream information.

Bracket organization, total team points , time out and power management for Quest users. 

Teams can now be formed with a number of different players of varying abilities on the same team.  We will maintain the ranking from VRML but for those that are not VRML players we will also maintain a ranking for each player that competes in our tournaments. We will use the same Bronze through Master ranking to maintain ease of use between the two systems.  We have recorded previous rank information from the previous Lightning tournament and will be able to use this info to gauge accuracy on future tournament registration. Below are the team point values for each individual team member based on their rank.  Just as an aside for our future in the league, unranked through silver will be our JV ranking, and gold through master will be our Varsity rank.   We will use our team point value to designate full teams as Varsity and JV as we get closer to establishing school-based teams. 

Master  13

Diamond 10

Gold 7

Silver 4

Bronze 2

Unranked 0

Two teams might put themselves together as we see below.

Master, Master, Gold, Bronze – 38 total team points (28 and higher would be Varsity)

Gold, Silver, Silver, Unranked – 15 total team points (27 and lower would be JV) 

The difference would be 23 which is our “raw leveling score”.

23 is our raw leveling score but because these Lightning tournaments are held during shorter rounds we take 70% of that raw leveling score which is 16.1. We round that score based on the 10ths decimal place. We have a leveling score which will be used as a 16 point lead for the lower point team when matches start.   The score and round times will need to be adjusted by the captains and verified by the in-game caster before the match starts. 

You’ll notice later in this doc that we have an elimination bracket that runs for 10 minutes instead of our 7 minute rounds. That elimination match is also only one game. Since this is an elimination round we will maintain the same 70% of the raw leveling score as we do with the 7 minute round matches in the undefeated bracket for ease of use.   

We will be maintaining the 3 hour window for the Lightning tournament since we are working to maintain a consistent time for viewers and for all of our players. However, we believe we can add in some breaks for charging and the needs of biological beings.  

-We will have two sets of brackets running with this modified double elimination setup.  This first bracket is the undefeated bracket.  

All teams will play their first match in the undefeated bracket. The first match will be a normal best of 3 match running at 7 minute rounds. The winning team of that first match will move onto their next undefeated bracketed match with the same best of 3 with 7 minute rounds. 

The losing team from that first match will move into the elimination bracket. The elimination bracket will consist of matches with a single round that will last 10 minutes. The winner or that match will progress to the next elimination round. The loser will be eliminated from any further matches. Note, the leveling point value difference should be applied to these elimination rounds as well. 

After a team runs two cumulative matches while in either the undefeated or elimination brackets they will have a 15 minute charging break. A team can waive their charging break if they feel comfortable progressing without it. Although we are still gathering data we are finding that there is an average loss of 30% of power during a window of playing for 25 minutes.  We will continue to gather data about this and adjust recommendations as well as breaks accordingly. 

-Quest users are encouraged to have their headset fully charged and controller batteries at full if at all possible. Quest users will want to be ready with their charging cable and the ac adapter to maintain their charge in between matches.  If you have a battery that can be used during matches we would recommend having that battery handy if not already in use at the beginning of the tournament.   

-We are differentiating between certain types of issues. There are technical issues and there are preparedness issues. Technical issues may not be easy to avoid but preparedness issues could have been prevented.  The designation of technical or preparedness labels for an issue will first fall to the team that is experiencing it but the final decision of the type of issue will be up to the admins monitoring the tournament. 

The most common technical issue we’ve found through interviews and survey information  revolves around internet or wifi issues.  If this sort of issue comes up we are prepared to offer more leeway and time to accommodate the return of the player(s).

-At this point the team can pull from the sub pool instead of waiting or they can decide to play with their current complement of connected players.

-If the team decides to wait for the player to work out the technical issue and return, the team can decide to use their 10 minute technical time out. This 10 minute technical time out can only be used by the team once per Lightning tournament. The teams are encouraged to charge any wireless headsets during this time while the disconnected player works on their return.  

-If after the technical timeout the team does not have their full compliment they should decide to use their in-game 5 minute time out or call a sub from the pool. NOTE! There won’t be enough time to call in a sub for a full team start if they do not utilize this choice at this step. 

-After all timeout options have been exhausted the team will be asked by the caster to decide to proceed with the team they have available, with the possibility of having a sub come in mid game or forfeit the match. The team will have one minute to decide. If no decision is made the caster will recommend that the match be forfeit to the opposing team.  

Preparedness issues could have been avoided through productive conversation and preparation with the team or maintaining their equipment.  For these preparedness issues a team can use their in-game timeout of 5 minutes but no longer. If this issue can be solved by a sub from the pool, this option can be exercised. 

After the in-game timeout is used up the caster will ask if the teams will start the game with the players available or forfeit the match.  The team that is having the preparedness issue will have one minute to respond to the request or the caster will recommend that the match be forfeit to the opposing team.  

During all of this we will be working in the #issues channel of the discord to resolve these issues.  Captains will be pinged in the #issues channel as well as any players directly involved to get the issue resolved.

If there is no communication from the team in the issues channel as we work to resolve a technical or preparedness issue and the team has used all timeouts allotted leaving the caster to recommend a forfeit the lack of communication will be resolved as a forfeit for the team that had to call a timeout for their issue.  The forfeited team will either be eliminated or moved to the elimination bracket as a result of the forfeit. 

 

If there are any other questions please ping a moderator on our discord or use the form below.

Posted by admin in NEWS, Tournament, 1 comment

HSVRL Weekly Meetups! Echo Arena and RecRoom

We are running weekly meetups as we pull into summer.

Our meetups start this week!

Echo Arena meetups will be Thursdays from 7 to 10 pm central.

The Echo Arena meetups are being run by Tacocat.exe and DBloecher on our Discord server.

If you are looking for a good way to find new teammates or improve your skills these Echo meetups are great. Also, if you are looking to get into commentating or production for any of our tournaments this is a good space to learn about the game even if you don’t want to play competitively.

 

We also have RecRoom meetups every Saturday at 1 pm central and will usually run around an hour.

These will cover any RecRoom activity but definitely paintball, lasertag and speedrunning some quests.

Our RecRoom coordinators are Will and TheVioletDiamond on our discord.

 

We will be posting Trophy Case challenges for these two VR experiences soon and many of those can be attempted during meetups.

If you have any questions about meetups please join our discord and ping a moderator or one of the meetup coordinators.

We have more coming out as summer approaches. Keep your eyes peeled for new content!

Contact HSVRL
NOTE!! For anyone using their school email, please make sure that our reply emails will not be blocked by your school's email filter. We will usually reply to this form within 24 hours if not sooner.
Posted by admin in NEWS, Tournament, 0 comments

June 6th Echo Arena Lightning Tournament Pre-Built and PickupTeams

Lightning tournaments are designed to be fast, live cast, and provide good entry points for players as well as new audiences. 

Lightning tournaments run bi-weekly on Sundays from 2 to 5 pm central.

HSVRL members in our production crew will be casting the initial matches and then hand off casting to our partner the VR Sports Network for the finals.  We believe this type of audience-focused production will help bring lots of eyes to VR esports, more attention to high school VR as well as bring more notoriety to the players in these one-of-a-kind tournaments.

Lightning Tournament 2 is for pre-built and pickup teams.  However, if you are looking for a team and would like to put one together we have a category on our discord #looking-for-team under with a channel for Echo Arena.    

We have made a number of changes to improve the tournament that can be found on our bug fixes and tournament updates page

Since all player ranks are encouraged to register, we will be using a leveling system to allow newer teams to play more experienced teams.  When registering the form asks for the current rank of each player so that you can change up your team and incorporate various player levels in the team makeup.

The leveling system is similar to the one used by VRPL where a lower-ranked team would start with a point advantage based on the makeup of both teams.  This challenges the higher-ranked competitors to dynamically adapt their play style since they will need to make up a gap fairly quickly. This is also great for the lower-ranked team since they are getting a chance to play higher-skilled players in a level space. This leveling will provide all skill levels the opp

ortunity to play higher skilled teams than themselves which is key in improving your skills.

Sign up for our first Pre-built and Pickup Team Lightning tournament by joining our discord 

Inside the discord, the Lightning Tournament category will have links to all of our active Lightning tournaments. Select the #lightning-tournament-registration to click on the form to register for Lightning Tournament 2. Don’t worry that you can’t post in the Lightning tournament initially. Once you have been given the Lightning role you’ll be able to post in the Lightning tournament category. If you have any questions after joining our discord please ping a moderator.

Looking forward to seeing all of you in Zero-G!

Contact HSVRL
NOTE!! For anyone using their school email, please make sure that our reply emails will not be blocked by your school's email filter. We will usually reply to this form within 24 hours if not sooner.
Posted by admin in NEWS, Tournament, 0 comments

HSVRL Representatives! What Why and How!

 

 

There are huge numbers of people that haven’t tried VR and we have seen how VResport helps those that have never put on a headset or tried some old mobile cardboard version years ago and saw only a toy.

To the rest of us we know what 6 DOF VR can do and how it engages anyone who tries it. It is fairly evident from the way VR is selling out and the new groups that are showing up in multiplayer environments all over cyberspace.

That’s why we are implementing the Representative system to help build that community and give you support for every aspect of your team as well as beginning that journey to turn VResports into a varsity sport everywhere in the world.

When you sign up as an HSVRL team, even when we are working with partners, you are helping to grow that high school community and legitimizing it to faculty, parents, and other students.

In this link for the VResports Team Building Action Plan, you’ll find how Representatives or Reps work in the league.

HELPFUL LINKS

HSVRL Representative Application Form

To download and access links inside the PDF use the button below.

 

 

Posted by admin in NEWS, Tournament, 0 comments